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| GRS Games
develops SpaceStation:SIM with NASA Space Act Agreement |
(PRWEB) February 13, 2004
GRS Games is nearing completion of SpaceStation:SIM, a PS2/PC
video game due for initial release for the Christmas 2004 season.
The game is being developed through a NASA Space Act Agreement. In
the game, the player assumes the roll of the Chief Administrator of
NASA, creating astronaut crewmembers with unique needs, abilities
and personalities while managing their activities and personal
relationships like “The SIMS®”.
GRS Games, an independent development company based in Towson,
Maryland is nearing completion of SpaceStation:SIM, a PS2/PC video
game due for initial release for the Christmas 2004 season.
In Space Station:SIM, the player assumes the roll of the Chief
Administrator of NASA, creating astronaut crewmembers with unique
needs, abilities and personalities while managing their activities
and personal relationships like “The SIMS®”. Astronauts will face
mission critical situations, including micro meteor strikes and
decompression while conducting micro gravity experiments and dealing
with hilarious but troublesome space tourists shipped aboard by the
Russians. Space Station SIM is a true 3-D construction SIM that
encourages a player to use their imagination and build thousands of
different configurations of the International Space Station (ISS).
The Space Act Agreement allows GRS Games a flow of information from,
and access to, NASA personnel so the company can gather information
to build their game. “The assistance and support we are getting from
NASA is invaluable and the enthusiasm of NASA personnel has been
great. There are lots of game players at NASA and they are eager to
help us. Many have asked to be beta testers,” says Bill Mueller,
president of GRS Games. “We believe that one real day at NASA is
more exciting than an imaginary day anywhere else, we intend to
bring to a whole generation of young people, a sense of ownership
and connection with NASA”.
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